Pocketball Picker
Pocketball Picker
A cue ball hits the group, and name balls bounce around the table until they enter pockets. The pocket order creates the ranking.
Pocketball order
Start pocketball and the white cue ball will hit name balls on a frictionless table.
Purpose
Use a billiards-style simulation when you want a longer visual random ranking.
How to use
- Enter names or items.
- Shuffle the ball positions if desired.
- Start the pocketball game.
- Check the pocket order and final last place.
Examples
- Rank players
- Pick a last-place penalty
- Create a party draw
- Choose a meeting order
Notes
- The game uses simulated physics and is meant for casual random decisions.
- Very small screens may show less detail, so use presentation mode for group viewing.
FAQ
What decides the order?
The order is based on when each name ball enters a pocket.
Related tools
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Related guides
How to Run a Fair Random DrawRandomness is not the same as fairness. Here is what a truly fair draw needs, the shuffle mistake to avoid, and how weighting works.How Random Draws WorkThe difference between Math.random and cryptographic randomness, and how far you can trust a result generated in the browser.